Hungarian Grens can now also take advantage of Otto's Hand Mortar cardĢ4 Akan Allies card now checks the correct units for build limit Imperial Bersaglieri now correctly increases ranged armor by 5% Loyal Warriors card now also effects Gaanaci
Infinite Jans and 7 Nizam Fusiliers lost this flag: YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainableħ nizam fusiliers card also had an update in flags, effect availability?Ĭaracole Shadow tech now increases Cavalry Archer range by 2 Surströmming now checks a build limit first Allotment System updated (complex, seems to fix a bug?), allows selling of torps.Iroquois Chief age up now sends a travoisĬooperation big button actually decreases cost by 25% nowĪztec: Warchief upgrade card fixed to add the 20% increase to warrior priest dance effectiveness.Hire Pandours now has the correct display text German's Wettin allies' Saxon Cuirassier units cost 2 pop nowĩ Wettin Allies now has the correct display text Wallenstein's Contracts now effects the Bosniacs, Pandours, Girant Grens, and Irish Brigadier shipments.Feitorias card actually able to be added to decksģ Organ Gun ( AGE 4 ) shipment now costs 200 gold (seems to be a bug, thanks andrewgs )Ĭonstable card now correctly applies 15% increase to hipoints and damage for halbs.Indian Gunpower now correctly decreases train time by 15% instead of 85% The following Indian home city cards had these two flags added YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable, DEForceLegacyIgnoreBehavior:įoreign Trading Companies, Indian Gunpowder, Mughal Elephant Armors,Rocketeers Ransoming explorer has some updated logic Went through and compared the files, here's what I saw: A fix for erroneous train time reduction on the Indian Gunpowder card.A fix for missing visuals of Sansculottes in the French Revolution.A fix for several missing legacy hotkey bindings for new units.A fix for the deck rename dialogue showing up in other areas than the deck list.A fix for Ottoman villagers not showing up in player score.Minor inconsistencies in Hero cosmetic visuals.Added missing home city cards that were intended to go out with the previous patch.A fix for an issue that invalidated some player generated UI mods.A fix for an out of sync error in recorded games for civilizations that have two Hero/Explorer units.A fix for an out of sync that occurs when ransoming your Hero/Explorer.Explorers, start your Monday off right with a hotfix for of Empires III DE! We've addressed out of sync errors that you helpfully reported (thank you!), restored missing content and visuals meant to go out with the last update, and more.